Mechanical wheel casino game of chance having a free-motion internal indicator and method therefor

ABSTRACT

A mechanical wheel casino game of chance using a freely moving internal indicator such as a ball within a housing to randomly move and bounce into one possible outcome segment in a set of possible outcome segments. The expected value is controlled through a combination of geometrical and mathematical considerations. The set of possible outcome segments randomly picked and placed at the bottom of the wheel so that as the wheel stops, the freely moving, bouncing ball lands in one of the possible outcome segments. The segment the ball lands in is sensed and the award associated with the landed in segment is paid out to the player. A periodic testing method determines whether mechanical bias exists in the casino game of chance.

RELATED APPLICATION DATA

This application is a continuation of U.S. patent application Ser. No.11/679,410, filed Feb. 27, 2007, now U.S. Pat. No. 7,946,914, issued May24, 2011, which is a continuation of U.S. patent application Ser. No.11/172,116, filed Jun. 30, 2005, now U.S. Pat. No. 7,226,357, issuedJun. 5, 2007, which application claims the benefit of U.S. ProvisionalPatent Application Ser. No. 60/586,115, filed Jul. 7, 2004.

FIELD OF THE INVENTION

The present invention relates to casino gaming and, in particular, togaming machines having mechanical bonus wheels.

BACKGROUND OF THE INVENTION

Before the advent of modern day computers, gaming regulators approvedgaming machines that were purely mechanical in nature. Many gamingmachines used mechanical reels and/or wheels. At the time of themechanical spin, the spin outcome was unknown. Today, regulators holdnew gaming machines to a much higher standard. Prior to the reel orwheel spin, the outcome is already known, and machines are generallyrequired to check that the spin outcome depicted matches thepredetermined outcome. Another important facet of today's gaming machineis the ability, within the precision required by gaming regulators, todemonstrate a calculable and predictable “expected return” on the partof the player (or alternately from the point of view of the house,“house advantage”).

Novel bonus games, particularly those encompassing a mechanicalapparatus, are popular in current casino gaming machines. When a bonusgame is combined with an underlying slot machine, the entire game mustcomply with regulatory requirements. As such, bonus games of amechanical nature are desirable (due to eye-candy appeal to players)but, too often, resort to predetermined outcomes (due to regulatoryhurdles).

The use of a wheel in a casino game top box is conventional, such asthat found in mechanical wheel games of U.S. Pat. Nos. 5,823,874 and5,848,932. In these wheel bonus games, a static indicator (stationarypointer) remains motionless while an adjacent mechanical wheel rotates.In this approach, the wheel gradually slows down and stops, with thesegment on the wheel indicated by the pointer representing the player'swin. The “MONTE CARLO” from Bally Corporation top box concept(originally a 1970s game with a “parallel” bonus in which the playercontinued to wager, and recently revived by Bally as a conventionalbonus game with the same name) takes a slightly different approach inwhich the mechanical indicator is dynamic (moving pointer) while thewheel is static. In the Bally approach, the pointer rotates, in theplane of the surface of the wheel, and stops, with the segment on thewheel indicated by the pointer representing the player's win. Both ofthese current approaches utilize a predetermined outcome, such as acomputer controlling a stepper motor to stop the wheel at a precise,predetermined outcome (i.e., a segment of the wheel having a“value”)—the actual spin of the “wheel” is simply a cosmetic faitaccompli.

The California Lottery has a TV game trademarked “THE BIG SPIN” in whicha free moving ball is housed internally in a wheel whose segments depictawards. The wheel is spun by a contestant to determine the contestant'saward. The free moving and usually bouncing ball finally lands in asegment representing the winning award. The California LotteryCommission retains an independent auditor to carefully examine and testthe wheel and equipment prior to each television show. However, from agaming perspective, having people check the equipment, such as prior toeach play (or each hour or each day), is completely impractical, ashundreds or thousands of operations (i.e., game plays) may occur on eachof the hundreds or thousands of gaming devices every day in the casinoenvironment. Similarly, it is also impractical to have the playerphysically spin the wheel while an agent of the casino visuallydetermines the outcome. THE BIG SPIN wheel freely spins and the ballfreely lands in an award segment. The contestant views the wheel spin,which is witnessed by the state and further “verified” by a livetelevision audience. This represents a methodology that is highlyimpractical and/or would not pass regulatory approval for automated slotmachine use in a casino.

Roulette and the large casino wheels such as the Big Six wheel areconsidered casino table games and do not have the same regulatory hurdleof slot/automated gaming machines due to the presence of a casinoemployee at each spin. In the sense of having a casino/lottery agentverifying game outcome, THE BIG SPIN wheel is similar to the Big Sixwheel.

In U.S. Pat. No. 6,047,963, any bias in the mechanical components of thePachinko top box, as a bonus game to an underlying casino slot machine,is eliminated. Lane values are randomly selected and “locked-in” to thelanes. Thereafter, a ball is released from the top of the playfield and,after traversing a forest of deflecting pins, settles into a lane. Thelane “selected” by the ball represents the player's win. A distinctadvantage to this approach is that the influence of any mechanicalimperfections or biasing problems are eliminated by the disclosedmethodology of assigning lane values, such that both the player and thecasino are protected from faulty equipment. As a corollary, neither thecasino nor the regulators need to check the Pachinko equipment any moreoften than usual.

While modern bonus “wheels” in gaming devices have been successful,nevertheless a player may feel that the gaming machine is controllingthe outcome, because the final arrangement of the indicator and wheel,in these modern versions, is carefully controlled by a processor and astepper motor and in no way represents free motion. Indeed, the finaloutcome of the wheel game is predetermined before the “spin” evenbegins. For example, in current wheel bonus games, it is common for thewheel to come to rest at a nominal value (say, $25), having just passedan adjacent segment of high value (say, $500). Although this leads tosome suspense on the part of the player, it also may lead the player toa feeling of “undue control” by the gaming machine.

The Pachinko approach discussed above alleviates this problem in that,once the lane values are randomly locked-in, the free motion of thePachinko ball dictates the outcome of the game. The contrivance of apre-determined outcome to the various possible awards is eliminated, tothe benefit of the players.

A need exists to develop a mechanical wheel-type casino game of chancein which the final outcome is not predetermined and controlled preciselyby a computer in the gaming machine.

A further need exists to develop a mechanical wheel-type of casino gameof chance in which free motion is used to determine the final outcome.

A need further exists to develop a mechanical wheel-type of casino gameof chance in which both the “indicator” and the “wheel” have dynamicmechanical motion, instead of one or the other being static. It would bedesirable to use a freely moving ball, or similar bouncing object, asthe indicator.

A need further exists to develop a wheel-type of casino game of chancesimilar to the California Lottery THE BIG SPIN wheel, wherein the spinand determination of the outcome are performed automatically, andwherein the expected value of such a casino game is neverthelesscalculable and controlled to mitigate mechanical bias, such that thegame may be approved by regulators. Because of the free-motion nature ofthe game, it would be further desirable to self-monitor the outcomes tocheck that no mechanical bias has crept in.

A final need exists to incorporate such features in a casino game ofchance as a bonus game to underlying gaming machines such as slot gamingmachines.

SUMMARY OF THE INVENTION

The aforementioned needs are attained through the following inventions.

A free-motion ball serves as a dynamic internal indicator and is housedin a rotatable mechanical wheel, divided into segments each with anaward value, driven by a processor-controlled stepper-motor. The wheelis spun, thus agitating the free-motion ball and making it bounceconsiderably within the wheel housing, and then slowly the wheel isbrought to a stop. The ball's final resting segment on the wheeldetermines the award.

The novel casino game of chance and method comprises a uniquearrangement of the award values of the wheel segments, a predeterminedstopping orientation of the wheel, and a geometry of theball/segments/pins such that the ball must come to rest in specificpredefined wheel “possible outcome segments” relative to the stoppingorientation of the wheel. The combination of these attributes provides acalculable expected value, which can be controlled oven with biasedequipment, while allowing free-motion of the ball. In this manner, allof the needs as stated previously are fulfilled, giving the player arewarding experience while protecting the casino and player.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 sets forth an illustration of one embodiment of the mechanicalwheel of the present invention.

FIG. 2 sets forth the mechanical wheel of FIG. 1 having an odd number ofpossible segment outcomes in a set located at the bottom of the wheel.

FIG. 3 is the mechanical wheel of FIG. 1 having an even number ofpossible segment outcomes in a set located at the bottom of the wheel.

FIG. 4 illustrates the “release” of a ball from a segment.

FIG. 5 sets forth the control of the wheel of the present invention.

FIG. 6 illustrates the sensing of a landed ball in a possible outcomesegment of a set.

FIG. 7 illustrates the reading of the bottom pin (or segment) of thestopped wheel.

FIG. 8 is a system block diagram of the processor control of the presentinvention.

FIG. 9 sets forth the flow chart showing the method of the presentinvention.

FIG. 10 is an illustration of the casino game of chance of the presentinvention having an underlying gaming device with a top box mechanicalwheel bonus game.

FIG. 11 sets forth the details of the wheel housing of the presentinvention,

FIG. 12 sets forth a method for monitoring of the mechanical bias in acasino gaming machine.

FIG. 13 is a table showing the operation of the ball's center of gravityto land in a possible outcome segment and not to land elsewhere for aneven number (8) possible outcome segments in a set.

FIG. 14 is a table showing the operation of the ball's center of gravityto land in a possible outcome segment and not to land elsewhere for aneven number (6) possible outcome segments in a set.

FIG. 15 is a table showing the operation of the ball's center of gravityto land in a possible outcome segment and not to land elsewhere for anodd number (7) possible outcome segments in a set.

FIG. 16 sets forth a table showing an example calculation for theplayer's expected value in the play of a casino game of chance of thepresent invention.

FIG. 17 sets forth in a table an example of the probabilities of theball landing in one of three possible outcome segments for a wheelhaving eight sets.

FIG. 18 sets forth in a table an example of results of periodicallytesting the operation of the mechanical wheel of the present inventionfor bias based on the example of FIG. 17.

FIG. 19 sets forth the method steps of one embodiment of the presentinvention.

FIG. 20 sets forth the method steps of another embodiment of the presentinvention.

FIG. 21 is a flow chart showing the method steps for yet anotherembodiment of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

a. Overview:

The mechanical wheel 10 assembly itself is comprised of a disc 12, asillustrated in FIG. 1, upon which are affixed pins 20 (e.g., by screwingpins into formed threaded holes on the wheel 10) around the outerperiphery 30. Each segment 100 (or pie piece) is bounded by the radius,“Rad” from the center 40 of the wheel 10 to one pin 20, an adjacentradius Rad from the center of the wheel 10 to an adjacent pin 20, andthe straight line chord distance, “D”, between the centers of the onepin 20 and the adjacent pin 20. A ball 150 having a diameter “S”, isprovided to land on one of a number of possible outcome segments shownin a set 200 (as shown in FIGS. 2 and 3) located at the bottom 50 of thewheel 10 as the wheel stops. A ball 150 or any similar or suitablemechanical object can be used as the free moving internal indicator.Likewise, pins 20 can be any similar or suitable mechanical object thatprovides distinct segments to hold a landed ball 150 such as a peg, aridge, etc. Or, e.g., half-shelled cups can be utilized allowing theball 150 to settle within.

For a radius Rad from center 40 of wheel 10 to center of pin 20, and anumber N of wheel segments 100, the chord distance D between adjacentcenters of pins 20 is:

D=2 Rad sin(180/N)  (FORMULA 1)

For example, let N=30 segments and Rad=10 inches, then D=2.091 inches.

If an odd number of possible outcome segments in set 200 is desired, thewheel 10 will be stopped with one segment 100 centered on the bottom 50.If an even number of possible outcome segments in set 200 is desired,the wheel 10 will be stopped with a pin 20 on the bottom 50. For an oddnumber example, if seven possible outcome segments in set 200 aredesired (as shown in FIG. 2), the wheel stops with one segment (labeled“0” in possible outcome segment set 200) on the bottom 50. This allowsthe free-motion ball 150 to land in segment labeled “0” or to alsopossibly land in the 6 adjacent segments (all of which are tilted withthree segments (labeled “1”-“3”) uniformly disposed upwardly on eitherside of the bottom segment (labeled “0”)). The ball 150 is not to landin any of the other segments 100 of the wheel 10. These other“undesirable” segments are labeled 102. For an even number example, ifeight possible outcome segments in set 200 are desired as shown in FIG.3, the wheel 10 stops with a pin 20 at the bottom 50. Pin 20 at bottom50 is between two centered and adjacent segments each labeled “1.” Theball 150 can randomly (as it is free-moving) land in any one of theeight possible outcome segments 200 shown in FIG. 3 (labeled “1”-“4”)uniformly disposed upwardly on either side of bottom 50 pin 20.

The manner in which this is accomplished is to choose a ball 150 havinga diameter S (as shown in FIG. 1), in addition to the previous variablesRad and N, such that if the ball 150 were to try to “settle” in anundesirable segment 102 once the wheel 10 is stopped, the center of mass154 of the ball 150 would be located outside the confines of the pins 20(labeled P₁ and P₂ bounding the undesirable segment 102). The ball 150would again fall out (arrow 400) of the undesirable segment 102 asillustrated in FIG. 4. Gravity acting on the center of mass 154 causesthe ball 150 to move 400 out.

The distance X (as shown in FIG. 3) from the center 152 of the ball 150having diameter S to the center 40 of the wheel, when resting on twoadjacent pins 20 is:

X={Rad²−(D/2)²}^((1/2))−{(S/2)²−(D/2)²}^((1/2))  (FORMULA 2)

In an example where Rad=10 inches, S=2.75 inches, and D=2.091 inches,then X=9.0519 inches.

Now, taking the x-y plane as that of the wheel 10, with the y-axis alongthe vertical and the x-axis along the horizontal as shown in FIG. 4, theball 150 will be unable to “settle” onto two adjacent pins 20 if thex-position, X_(B), of the center of mass 154 of the ball 150 does notfall between the x-positions of the pins 20 of a segment 100. This isillustrated in FIG. 4 where the ball 150 tries to seat between pin P1and P2, but pins P1 and P2 have a value of X₁ and X₂, respectively, andthe center of mass 154 of ball 150 is at X_(B), which is not an x-valuebetween X₁ and X₂ on the x-axis. Gravity acts on the center of mass 154of the ball 150 to move 400 the ball 150 out of that segment 100, whichclassifies the segment as an undesirable segment 102.

Whether an odd or an even number of possible outcome segments are usedin a set 200, the number of sets 200 that can be randomly placed at thebottom 50 of the mechanical wheel 10 as shown in FIGS. 2 and 3 is equalto the number N of segments 100. That is, one set 200 of outcomes ismanifest based on each possible final stopping position of themechanical wheel 10, whether an odd number (FIG. 2) or an even number(FIG. 3) is used for set 200. By following the teachings of FIG. 4, theball 150 when freely moving (such as bouncing) will never land and stayin an undesirable segment 102. But based on the wheel orientation (i.e.,bottom 50) when the wheel is stopped, the ball will randomly (freemotion) land and stay in one of the possible outcome segments in the set200. The following discussion is divided into two parts, depending onwhether an even or odd number of possible outcome segments 200 isdesired by the designer.

b. Even Number of Possible Outcome Segments in Set 200:

This embodiment is illustrated in FIG. 3 of eight possible outcomesegments 200. In this situation, once the wheel 10 stops, the solutionstarts from the bottom 50 of the wheel 10 at the pin 20. The ball 150must be able to settle in the first four segments (“1”-“4”) to the leftor the first four segments to the right (“1”-“4”) as the wheel stops.Starting from the bottom 50, the fifth segment (labeled 102 orundesirable) to either the left or right must fail to accommodate asettling ball 150, while the 1.sup.st through 4.sup.th segments (i.e.,possible outcome segments 200) must accommodate the settling ball 150.

For an even number of possible outcome segments 200, the nth segment'spins 20 (denoted a and b from the bottom 50) are located at x-positions:

x-position-na=Rad sin {(n−1)(360/N)}  (FORMULA 3)

x-position-nb=Rad sin {n(360/N)}  (FORMULA 4)

The x-position of ball 150 is as follows:

x-position-nball=X sin {(n−1/2)(360/N)}  (FORMULA 5)

For ease of calculation, the examples assume x=0 is centered on thebottom 50 of the wheel 10. In principle, the origin (0,0) may be putelsewhere for these calculations with no change in solution.

To continue the above example, assume the following nominal values ofN=30 segments, S=2.75 inches, Rad=10 inches, and the number of possiblesegment outcomes=8. For this example, the chord distance is D=2.091inches between pin 20 centers around the periphery 30 and X=9.0519inches as shown in FIG. 3. As a function of the pin 20 beginning at thebottom 50 of the wheel, the table of FIG. 13 sets forth the a, b, andball x-positions (in inches, expressed as a positive distance from thebottom of the wheel). Hence, in this example of FIG. 13, the x-balllocation falls in between the bordering pins for segments “1” through“4” on the left and right sides of pin 20 located at the bottom 50 inFIG. 3. Due to the symmetry (left and right sides), the ball 150 willthus be able to “settle” (i.e., “land”) into one of a total of eightpossible outcome segments in set 200 as illustrated in FIG. 3 on eitherside of pin 20 at bottom 50 (i.e., the center of gravity 154 of ball 150is between the pins 20). For example, in FIG. 13, for segment “3”,Xa=4.067 inches and Xb=5.878 inches. The x-center of gravity for theball is 4.526 inches which is between the aforesaid two x-values. Theball lands. All other segments 100 in the stopped wheel 10 areundesirable segments 102 and the ball 50 falls out (arrow 400), addingplayer suspense as to the final outcome (i.e., the x-center of gravity154 of ball 150 is outside the pins 20, or the y-center of gravity isunder the pins in the case of the segments on the top of the wheel). Thedotted line in FIG. 13 separates the segments 1-4 in set 200 from theundesirable segments 102.

As another example, if nominal values of N=25 segments, S=2 inches,Rad=6 inches, and the number of possible outcome segments=6 are assumed,then D=1.504 inches and X=5.2935 inches. The results are shown in thetable of FIG. 14. In this example, the ball 150 will be able to “settle”into one of a total of 6 possible outcome segments 200 (3 on either sideof the pin 20 at the bottom 50). All other segments 100 are undesirablesegments 102. For example in FIG. 14, for segment “4”, Xa=4.107 inchesand Xb=5.066 inches. The x-center of gravity for the ball is 4,079inches which is outside the aforesaid two x-values. The ball would notland. The dotted line separates the possible outcome segments in set 200from the undesirable segments 102.

c. Odd Number of Possible Outcome Segments in Set 200:

As the wheel 10 stops, the solution is again described from the bottom50 of the wheel 10. In this case, the bottom 50 of the wheel 10 is asegment 210 (instead of a pin 20 between segments 100 as discussedabove) as shown in FIG. 2. Assume a total of seven possible outcomesegments in set 200 as found in FIG. 2. In addition to the bottomsegment 210, the ball 150 must also be able to settle in the first threesegments 100 to the left or the first three segments 100 to the right ofthe bottom segment 210. So, denoting the bottom segment 210 as “0”, thefourth segment away from the bottom is an undesirable segment 102 eitherto the left or right and must fail to accommodate a settling ball 150,while the segments 200 labeled “1”-“3” must land the ball 150.

For an odd number of possible outcome segments 200, the possible nthsegment's pins (denoted a and b) are located at x-positions:

x-position-na=Rad sin {(n−11/2)(360/N)}  (FORMULA 6)

x-position-nb=Rad sin {(n−1/2)(360/N)}  (FORMULA 7)

The ball's x-position is as follows:

x-position-nball=X sin {(n−1)(360/N)}  (FORMULA 8)

As an example, assume nominal values of N=22 segments, S=2.6 inches, thenumber of possible outcome segments in set 200 equals 7, and Rad=8inches, which results in the table of FIG. 15. The ball 150theoretically settles into one of a total of seven possible outcomesegments 200 (the bottom segment 210, plus the next 3 adjacent segmentson both the left and right sides labeled “1-3”), as shown in FIG. 2. Thedotted line again separates the possible outcome segments in 200 fromthe undesirable segments 102.

The discussion above assumes a thickness T (as shown in FIG. 4) of thepins 20 of zero. In one embodiment, the thickness T is typically of theorder three-sixteenths of an inch. In practice, the thickness T of thepins 20 will serve to slightly decrease the absolute value of thex-position-nball, by at most one half the thickness T of the pins 20.For desired segments in which the ball may settle, the effect is evenless pronounced. Thus, in the examples cited above, the thickness Tshould not appreciably affect the final performance. In practice, forany desired design configuration, a minor adjustment may be made to pinthickness T, radius Rad and/or ball 50 size S to achieve the desiredresults under the teachings of the present invention.

It may be seen that, in practice, a wide variety of wheel sizes havingdifferent radii (Rad), number of segments (N), ball sizes (S), anddesired number of possible outcome segments in set 200 into which theball 150 may land may be designed.

What has been set forth above, under the teachings of the presentinvention, provides a plurality of possible outcome segments in a set200 in which the ball 150 can land as the wheel stops. The ball lands inone possible outcome segment in the set just before, at, or just afterthe wheel is physically stopped (i.e., “as the wheel stops”). As shown,the teachings of the present invention show that a designer can adjustthe number of segments, the radius of the wheel, the diameter of theball, and the thickness of the pin to arrive at an actual mechanicalcasino wheel game of the present invention. As taught herein, the wheelspins and the ball freely moves and lands in only one of severalpredetermined possible outcome segments in a set 200 as defined relativeto a final stopping orientation of the wheel.

d. Stepper Motor Control:

In the preferred embodiment as functionally shown in FIG. 5, a steppermotor 500 connected mechanically 502 to the wheel 10 drives 510 thewheel 10 and gradually slows it down, stopping it in a predefinedorientation or location 520 at the bottom 50. As explained withreference to FIG. 8, a processor 800 either in software or hardware orboth accesses a random number generator RNG 810 so as to determine whichset 200 (i.e., segment 100 (or pin 20) therein) stops at the bottom 50.Such random number generation 810 and processor 800 control to obtain arandom predefined result is well known in the gaming industry. Therandom number selected determines which one of the sets 200 is randomlyplaced at the bottom 50. Because the wheel 10 has been stopped in such apredefined orientation, the final random resting segment 100 for thefreely moving ball 150 is limited (per the design of theball/pin-spacing geometry) to one of the predefined number of possibleoutcome segments in the randomly placed set 200 at the bottom 50. Thepredefined number of final outcome segments in a set 200 for the ball150 is preferably between 3 and 9.

Any suitable processor-controlled electro/mechanical device coupled tothe wheel 10 can be used under the teachings of the present invention toeffectuate spinning and then stopping of the wheel 10 at a predeterminedlocation 520 at bottom 50. In a vertically oriented mechanical wheel,the predetermined location is preferably the bottom 50. Otherembodiments are more vigorous and may use other predetermined locations.By way of example, the predetermined location could be at any one of theother possible outcome segments. The wheel need not be vertical but maybe tilted.

The manner in which the possible outcome segments in a set 200 areassigned values, and the probability distribution associated withlocation 520 at which the wheel 10 is stopped, to yield a desiredexpected value and control bias is discussed next for the casino game ofchance of the present invention.

e. Player Expected Value Determination:

Assume that the wheel 10 has been stopped in a particular location bythe stepper control 500, and that the ball 150 will now settle (land)into one of the possible outcome segments in the set 200 positioned atthat location. For simplicity, assume there are three possible outcomesegments in set 200 (Bottom, Left, and Right) and that the probabilitydistribution among these possible outcome segments in set 200 isunknown. The following analysis assumes no particular distribution amongthe possible outcome segments in set 200, but only that the distributionis constant regardless of where the wheel 10 is stopped. That is, i.e.,if the ball 150, on average, constantly ends up in the left segment 30%of the time, the bottom segment 60% of the time, and the right segment10% of the time, this is true regardless of where 520 the wheel 10 isstopped at the bottom 50 (that is, regardless of which set 200 is placedat the bottom 50). This assumption is reasonable provided the wheel 10is slowed and stopped at the same rate every trial.

Without loss of generality, a probability L (or R) to the ball 150ending in the Left (or Right) segment can be assigned. Hence, theprobability of the ball 150 ending in the bottom segment B is 1-L-R.Also without loss of generality, we assume a probability distribution p,which is a function of individual segments n. The expected value (EV)that a player expects to receive over all play of the game, as afunction of the values V_(n), of the segments 100 and probabilitiesp_(n) of the Value V_(n) stopping on the bottom 50, is as follows:

EV=Σp _(n) {LV _(L) +RV _(R)+(1−L−R)V _(n)}  (FORMULA 9)

Where the summation is over the segments n from n=1 to N,

V _(L) =V _((n−1)mod N) and V _(R) =V _((n+1)mod N)  (FORMULA 10)

Note that V₀ is the same as V_(n), since the wheel 10 is continuous.

Now, in Formula 9 there are two unknowns (L and R), so to find localminima/maxima, a partial derivative is needed:

∂EV/∂L=Σp _(n)(V _(L) −V _(n))  (FORMULA 11)

Clearly, the right-hand side of the above equation is a constant, henceeither never zero or always zero, and similarly for the partialderivative with respect to R. So, the minimum/maximum EV is located atthe boundaries of the range for L and R, i.e., the extrema of the planein L, R, B space bounded by the points (L=1, R=0, B=0), (L=0, R=1, B=0),and (L=0, R=0, B=1). Put another way, the maximum and minimum values ofthe expected value EV, for the game of the present invention asconstructed, can be determined by assuming the ball 150 either alwaysfalls into the left segment L, always fail into the bottom segment B, oralways fails into the right segment R. That is, although the actualdistribution of balls into the left, bottom, and right segments isunknown and presumably a mixture of the three segments, only these threepure (not mixed) possibilities need be considered to determine theminimum and maximum expected value EV of the game.

Although the above discussion was in terms of three possible outcomesegments in set 200, the extension to any arbitrary number of outcomesegments in set 200 is immediate and follows directly by extending theabove formulae. For any game as described herein with a number ofpossible segments N, the extrema of the EV can be determined byconsidering only the cases in which the ball 150 falls 100% into each ofthe possible segments 200, as weighted for each stopping location.

By way of example, the table shown in FIG. 16 demonstrates a calculationfor the example cited above of N=22 segments and 7 possible outcomesegments in each set 200 per trial (as illustrated in FIG. 2). Thecolumns are labeled as follows:

I Segment number “SEG”, arranged counterclockwise on the wheel 10

II Award value “V” (such as dollars) for corresponding segment number

III Probability of this segment ending on the bottom, “P_(B)”

IV Differential EV if ball always ends 3 segments to the left of thebottom, “L3-B”

V Differential EV if ball always ends 2 segments to the left of thebottom, “L2-B”

VI Differential EV if ball always ends 1 segment to the left of thebottom, “L1-B”

VII Partial EV if ball always ends on the bottom segment, “B”

VIII Differential EV if ball always ends 1 segment to the right of thebottom, “R1-B”

IX Differential EV if ball always ends 2 segments to the right of thebottom, “R2-B”

X Differential EV if ball always ends 3 segments to the right of thebottom, “R3-B”

The differential EV values are useful for understanding how much of adifference the values V_(n) and probabilities p_(n) are affecting thespread in expected value EV. In the table of FIG. 16, the values V aredollars, but any suitable payoff unit including a multiplier of wager,or value-in-kind could be used. It will be noted that the EV extrema forthis game occur if the ball 150 always ends 1 or 2 segments to the leftof the bottom (for the high end), and 3 segments to the right of thebottom (for the low end). Under the assumptions stated earlier, theoverall EV for the game is constructed to be, necessarily, between84.95-0.575=84.375 and 84.95+0.775=85.725, regardless of the actualdistribution of the ball 150 landing into the 7 available segments 100for each trial. The minimum EV is 84.375 and the maximum EV is 85.725,each of which are within 1% of the “average” EV of 84.95 (the EVassociated with the bottom segment 210).

In practice, as shown above and continued here, the values V_(n) may bemanipulated to achieve the desired result, by design. Note that in thisexample, the wheel 10 stops with the value of V=$250.00 on the bottomfully 10% of the time (P_(bottom)=0.1); this is more than twice theprobability if each segment 100 were equally likely. This leads toincreased player excitement. Considering that the ball 150 may end up asfar as 3 segments from the bottom, when finally landing, the chance ofthe $250.00 award being possible (that is, the $250.00 segment islocated either on the bottom or within 3 segments of the bottomposition) is in excess of 31% under this design. The figure of “inexcess of 31%” comes about by adding the probabilities in Column III forsegments 2 though 8, equal to 31.5%. Similarly, there is a 34.5% chanceof a $500 award being possible. Again, this adds to the player'sexcitement and fuels the notion that the game is fair in terms of value.

Although the example cited herein discusses a min/max EV within roughly1% of the average EV, the design could have the min/max differsubstantially, perhaps by 25% or more if desired. Too, with an equalweighting of probability per segment 100 (i.e., each segment 100 endingon the bottom is equally likely), the min/max EV will precisely equalthe average, if desired.

It is to be expressly understood that under the teachings of the presentinvention, by assigning values V, one to each segment 100, assigning theprobability of the value landing at a predetermined stop position suchas the bottom 50, and controlling the possible resting outcome segmentsin set 200 for the ball, the maximum EV and the minimum EV can also bemathematically determined to provide for regulatory control over thespinning wheel 10 with the freely moving ball 150. In this manner, thecasino, regulators and players can be confident of the expected value.It is to be understood that by varying the number of segments 100,varying the value assigned to each segment 100, controlling theprobability of each segment 100 landing at the predetermined stopposition and controlling the number of possible outcome segments in aset 200, the present invention provides a wide variety of dynamicmechanical wheel, with a freely bouncing ball, casino games. Finally,the above discussion is directed to the EV for the wheel based on theabove geometric and mathematical considerations. The design of bonusgames for underlying gaming machines wherein the frequency of occurrenceof bonus game play and the expected return for play of the underlyinggame are mathematically worked into the above calculations to provide anoverall expected return (or house advantage) for a casino game is taughtin co-pending application U.S. patent application Ser. No. 372,560,filed Aug. 11, 1999 and published Apr. 18, 2002, Publication No.20020043759 and is herein incorporated by reference.

f. Mechanical Wheel Casino Game of Chance:

The foregoing has been discussed in terms of the mechanical wheel 10stopping at a desired random location such as bottom 50, thereafterallowing the ball 150 to come to rest, via free-motion, into one of thepossible outcome segments in the randomly placed set 200 of the wheel10, which is held steady,

In FIG. 19, the method of the present invention for operating a casinogame of chance having a mechanical wheel oriented in a verticaldirection is set forth. In step 1900 the processor spins the mechanicalwheel in operation of the casino game of chance such as in response to awager or in response to a bonus condition signal from an underlyinggaming machine. As the mechanical wheel spins, the internal indicator,such as a ball, freely moves within a housing of the mechanical wheel.The internal indicator can be any suitable mechanical device such as abouncing ball. Under control of the processor, one set 200 is randomlyselected (as determined from a random number generator) from a pluralityof sets and then the wheel stops spinning 1920 to place the randomlyselected one set at a desired location on the mechanical wheel such asat the bottom of the mechanical wheel. The number of sets corresponds tothe number of segments. As the wheel stops (that is, just before, at orjust after stopping), the internal indicator (e.g., ball) randomly lands(i.e., settles) 1930 in one of a plurality of possible outcome segmentsin the set placed at the desired location. The internal indicator cannot land in any other segment as fully discussed herein. When thepossible outcome segments in the randomly placed one set are disposed atthe bottom of the stopped mechanical wheel, the possible outcomesegments are uniformly disposed upwardly from the bottom of the stoppedwheel. The processor senses 1940 the segment in which the internalindicator has landed in and then the processor awards 1950 the valueassociated with the segment to the player. It is to be expresslyunderstood that the method of FIG. 18 can be implemented, as discussedherein, in any of a number of computers or processors, microprocessorcontrolled circuits, gaming platforms, etc.

From the player's playing perspective, the method of the presentinvention set forth in FIG. 19 provides a spinning mechanical wheel witha freely moving and typically highly bouncing ball within a confinedhousing of the wheel which then slows to a stop. The player then seesthe bouncing ball settle into one of a number of possible outcomesegments in the randomly selected and placed set 200 just before, at orjust after stopping of the wheel.

The present invention set forth in FIG. 19 provides a dynamically movingmechanical wheel with a dynamically moving indicator such as a ball butwith the assurance to the casino operator and to the player that theplayer's expected values for each set of the plurality of sets ofpossible outcome segments has a predetermined range of player expectedvalues so that the casino game of chance has an overall predeterminedrange of player expected values for all play of the casino game.

It is noted that as an alternate embodiment, once the ball 150 haseffectively landed or nearly so, the present invention releases thewheel 10 and simply lets gravity slowly rotate the wheel 10 so that thenow-landed ball 150 rotates downward with the wheel 10 and thesettled-upon segment 100 moves to the bottom 50 of the wheel 10 at theend of the casino game. This may be preferred in some cases, e.g., foraesthetic reasons. In this embodiment, a stepper motor 500 with afree-spin mode is used, or a separate brake mechanism could be used withbrake activation on shaft 502 during stepping, which is then released toeffectuate free spin.

An alternate embodiment is to spin the wheel 10 under stepper control500 while slowly, very slowly, spinning until the randomly selectedpossible outcome segment set 200 is at the bottom 50, and then torelease the wheel 10 (before stopping the wheel 10) so that both thewheel 10 and ball 150 are mechanically free. When free spin mode isused, the computer 800 may need the identity of the segment 100 (or pin20) resting at the bottom 50 to determine orientation, so that the wheel10 can be stepped to the next desired predetermined orientation.

This embodiment is set forth in FIG. 20. Under processor control themechanical wheel spins 2000. As the wheel spins 2000 the internalindicator within the confined housing the wheel freely moves therein2010. After a predetermined time or a number of revolutions, theprocessor continues to slow the spinning wheel until, very slowly, therandomly selected possible outcome segment set is randomly placed at thedesired location (bottom of the wheel). The processor releases 2030 thewheel just before (or just at) the desired random placement of the set.At this point, both the wheel and the indicator freely move and are notunder any type of processor control. The internal indicator lands in onepossible outcome segment in the set as shown in step 2040 and then theprocessor senses 2050 the landed in segment in step 2060. An award isthen made based upon the value associated with the landed in segment.Again, in one embodiment, the internal indicator is a ball, themechanical wheel is vertically oriented, and the desired location is atthe bottom of the wheel.

g. Wheel 10 Having Free Motion:

It is also possible to drive 510 the wheel 10 at a constant rate ofspeed for a predetermined number of revolutions, and release the wheel10 to free motion, i.e., not controlling its stopping location 520. Inthis case, the calculation would assume that each segment 100 is equallylikely to be stopped on. While this has advantages in terms of moreclosely mimicking the California Lottery THE BIG SPIN game, it makeseach segment 100 equally likely and hence limits the designer's ability,in principle, to have some segments 100 of the wheel 10 worth extremevalues while maintaining a moderate overall expected value. In thiscase, the ability to proactively monitor the outcome, by number ofoutcomes for each segment 100 number, is important also to contain bias.

In FIG. 21, this alternate method is set forth. Under control of theprocessor the mechanical wheel spins 2100. As the wheel spins theinternal indicator freely moves 2110 within a confined housing. Theprocessor, allows the wheel to spin a predetermined number ofrevolutions and then releases 2120 the wheel to continue in a free spinmode. At this time, the player views a freely moving internal indicatorbouncing around in the housing of the wheel and a freely moving wheelwithout any control by the processor. Eventually, the wheel slows (e.g.,due to friction) and the internal indicator (ball) randomly lands 2130in a segment of the wheel. The processor senses 2140 the segment landedin and awards 2150 the player a payout. The operation of the mechanicalwheel game of chance of the present invention in response to a wager orin response to a bonus condition signal is then over. However in step2160 the processor, as will be discussed subsequently, tracks the awardpayout and the identity of the segments landed in and compares them toplayer expected values for the design of the game as stored in thedatabase of the processor. Should mechanical bias creep in to the freelymoving wheel or to the freely bouncing ball as it randomly lands into asegment, the tracked results do not compare with the statisticalexpected random player expected values and an alert 2170 is raised tostop operation of the casino game of chance of the present invention.

h. Determining Ball 150 Position:

To determine the final resting segment 100 of the ball 150, one methodis to use an optical reader. As shown in FIG. 6, the housing 1100 (seeFIG. 11) of the wheel 10 contains a light source 600 at the center 40 ofwheel 10, an array of light sensors 610 at each segment 100 in thepossible outcome segments 200, and a detector 620 connected to theprocessor 800 over line 622. When the ball 150 lands in a segment 100,it obscures the light 602 from the source 600, hence all sensors 610 butone receive a signal. The sensor 610 not getting light 602 is recognizedby the processor 800 as having the ball 150. Alternately, the sensors610 may be at the wheel 10 center 40, with the source 600 outside theperiphery of the wheel 10. Again, the sensor 610 not getting a light 602signal is the one with the ball 150. Or the wheel may have a small holenear the periphery of each segment, with optical sensors 610 stationedbehind the wheel at the locations of each possible outcome segment 200,such that the sensor not getting light (due to ball obscuration) is theone with the ball 150. The light source may be, for example, optical orIR. When using a reader, ambient light provided by the machine may alsobe used in lieu of a specific light source 600 to determine final balllocation. Another possibility is to use the ball 150 as a reflector,instead of as an obscurer. Many conventional approaches could be used todetect the segment 100 the ball 150 lands in. The ball 150 could have anembedded RF ID tag and a reader or readers could be used to detect thelanded-in segment 100. Any suitable electronic, electrical, optical,etc., position-sensing or weight-sensing device could be used. Forexample, the pins 20 could be metal, the wheel made of an insulatingmaterial and ball exterior of a non-insulating material, and anelectrical path from each set of adjacent pins 20 to a current orresistance detector could be used to sense when a ball 150 lands in asegment 100 and touches both pins 20 of the segment 100.

As an alternative, when the wheel 10 is released with the settled ball150, the ball 150 will end at the bottom 50. So it is possible to simplycheck (or monitor) which wheel segment 100 is at the bottom 50, and thiswill be the value.

i. Tracking Results:

While the invention disclosed herein, through mathematical and geometricmeans, limits the effects of potential bias in a mechanical apparatus,it is nevertheless useful in principle to make use of data regardingperformance. United States gaming regulations strictly prohibit machinesfrom proactively adjusting, e.g., probabilities, to get to a target holdpercentage based on self-monitoring macro-variables such as coin-in andcoin-out. However, a U.S. machine simply monitoring aspects ofperformance (such as coin-in and coin-out) is allowed. Other foreignjurisdictions may or may not allow self-monitoring.

With the popularity of mechanical bonuses, the main direction taken indevelopment has been to predetermine their outcome such as throughstepper motor control. In this case, the player is deprived of a casinogame of chance with free-motion, The machine immediately tilts (voidingthe game) if the mechanical apparatus does not end up in thepredetermined configuration. So no need exists to monitor the mechanicalperformance in such casino games of chance.

A secondary direction has been to use mathematical methods to eliminatemechanical bias, so that a free-motion game may ensue (as discussedabove for Pachinko). In this case, since mechanical bias is completelyeliminated by the mathematical algorithm, no need exists to monitor themechanical performance.

What has been described herein is a third possibility, one in whichfree-motion is employed and mechanical bias, although not eliminatedcompletely, is carefully controlled. In cases like this, it would bebeneficial as an added precaution, or perhaps to accommodate gamingregulators, to automatically track results—first, to compare resultsversus assumptions, and second, to compare actual results versustheoretical results—in each case to ensure that no mechanical bias orperhaps only an acceptable mechanical bias has crept in. What is taughtin the following is not limited to the example of the mechanical wheeldiscussed above, but has application to tracking the performance of anycasino gaming machine using a mechanical game play device.

For the prototypical example of a wheel 10 with 22 segments 100 andseven possible outcome segments in a set 200 per spin set forth above,several aspects of actual play verification may be addressed. Theseaspects may include: (1) that the expected value of the casino game ofchance is within the theoretical limits, (2) that the distribution ofoccurrences by segment 100 is within the theoretical limits, and (3)that, per stopping position, the distribution of occurrences by segment100 about the seven possible outcome segments 200 is uniform compared toother stopping positions.

What is collected and stored in a database is discussed in the followingfor each operation of the wheel 10 (i.e., completion of play to the balllanding).

Assume, the bottom segment 210 is stopped on. In this case the wheel 10is run off a stepper motor 500 and, based on the stepper orientation,the wheel 10 location is automatically known. This is conventional inthe gaming industry. Or, as an alternate design (such as the freelyspinning wheel 10 in the above alternate embodiment) or in averification design, in FIG. 7, the wheel 10 stops so that a pin 20, orin the other embodiment a segment 100, is oriented at bottom position50. Adjacent to bottom position 50 is a sensor 700 that reads the pin 20for bottom segment 100 (not shown). For example, the pin 20 could have abar code, a color code, or other identification that could be read by asensor 700 connected to a reader 710. Or, such a code could be locatedon the perimeter, side or edge, or back of the wheel 10. The output ofthe reader 710 is connected to the processor 800 over line 720. In thisfashion, the precise pin 20 identification or bottom segment 210identification can be ascertained. The system senses the actual positionstopped on independent of the predetermined pin 20 or segment 100 to bestopped on by the microprocessor control 800. The identification of thesegment 100 (or pin 20) identifies the possible outcome segmentsrandomly set at the bottom. Conventional stepper machines can, if themachine is turned off and the reels spun by hand, “return” to their homemachine position upon booting up. Hence, the wheel position, consideredas a fourth “reel” utilizing the same technology, can be ascertained ina similar manner. The present invention can use any of a number ofconventional wheel stepping electronic/mechanical arrangements.

The final segment 100 that ball 150 landed in relative to the bottom 50,as set forth in FIG. 6, is also known as discussed above. After eachspin (or if desired, after each 100 or 1,000 spins, for example), aseries of statistical tests are conducted to ensure the game isperforming (mechanically) according to theoretical expectations. The setnumber of trials can be any suitable number. For a brief discussion ofhow such statistical testing may be done, for a flat distribution, seeVancura, Smart Casino Gambling: How to Win More and Lose Less, (IndexPublishing) (1996), pp. 288-293, 307-309, which is herein incorporatedby reference. Similar algorithmic tests may be done for non-flatdistributions. For example, assume a number of desired outcome segments200 equal to 3 on a wheel 10 with N=8 segments 100. Assume that thedistribution of probabilities (L, B, R) of landing in the left, bottom,right segments 100 are uniform for play of the casino game regardless ofwhich segment 100 is on the bottom 500. This is the assumption statedearlier, in the derivation. The database under operation of theprocessor tracks, by storing, the number of times each segment 100 isstopped at the bottom 50. The database also tracks, for each individualsegment 100 stopping at the bottom 50, the number of times the ball 150landed in the left, bottom, or right segment 100. For example, thedatabase storage might look as shown, after 1,000 trials (i.e.,operations of the casino game of chance), in FIG. 17.

In FIG. 17, the eight segments (1-8) of the wheel identify eight sets200 of possible outcome segments. Each set 200 has three (odd number)possible outcome segments (L, B, and R). Being an odd number, the centerpossible outcome segment is placed at the bottom 50 when randomly placedwith one possible outcome segment on either side. Hence, in the exampleof FIG. 17, the eight sets 200 are: {8,1,2}, {1,2,3}, {2,3,4}, {3,4,5},{4,5,6}, {5,6,7}, {6,7,8}, and {7,8,1}.

To test this assumption, we may first sum the total number in the left,bottom, and right. We find # left (L)=194, # bottom (B)=494, # right(R)=312 for 1000 (total) operations. Using the resulting probabilitiesL=0.194, B=0.494, and R=0.312 as the expected (or norm), we maydetermine if any of the individual segments 100 are outside (say, +/−3sigma or greater) that expected. By way of example, consider the L case.Multiply the L value of 0.194 by the TOTAL for each wheel segment 100 toget the number expected for the left segment 100, obtaining what isshown in FIG. 18. For example, Segment #1 TOTAL=48.times.0.194=9.3(#left L-expected). The standard deviation SD (# left expected) column isthe square root of the # left L (expected) column. In the aforesaidexample, the square root of 9.3 is 3.1 (rounded up).

The test could comprise a comparison of the “# left L (actual)” columnwith the “# left L (expected)” column, measured in units of standarddeviation, or SD, column. For example, for n=6 (the sixth segment on thebottom), then the Difference in SD is (34-44.6)/6.7=−1.6. This isrepresented as the Difference in SD column. In a rudimentary form, thestatistical check is simply whether any of the “Difference in SD” columnentries has an absolute value greater than 3 (i.e., +/−3 sigma orgreater) and if so, the detection of a problem and accompanying “tilt”or error message is indicated.

While we have described one test which might be done to ensure and/orcontrol bias, other statistical tests are possible. It is possible forthe expected values to be determined in advance, by trials conducted bythe developer or manufacturer.

In FIG. 12, a method for monitoring the mechanical performance ofmechanical components in a casino gaming machine is set forth. In thepresent application the example of a mechanical wheel having a freelybouncing ball has been used. However, the method of monitoring themechanical performance is not limited to this mechanical componentexample. In general, the method of the present invention can be used tostatistically monitor the mechanical performance of any mechanicalcomponent which contributes to a game play result in a casino gamingmachine. In FIG. 12, in step 1200 the method periodically tracks theactual game play results for a set number of operations. This occurs bysensing 1210 the actual game play results, storing 1220 the actual gameplay results in a database such as database 820, and determining 1230whether a set number of trials (operations) has occurred. As mentioned,the set number can be any suitable number such as after each play of thecasino game, after each 100 plays, after 1,000 plays. Or, thestatistical test could sense the game play result for every tenth gameplay for a set number, etc. This process continues as long as thestatistical trial 1230 continues. However, when the trial is done, thestored actual game results for the trial are compared 1240 to thestatistically expected results as fully discussed above. Manystatistical determination methods can be utilized under the teachings ofthe present invention and the statistical methods are not limited tothose discussed above with respect to the examples set forth in thetables. In step 1250, if the statistical comparison between the actualgame play results and the expected game play results vary by apredetermined statistical amount, then in step 1260 raises an alertwhich can be any suitable alert such as a tilt indication on the actualmachine so the player is warned, the sending of a communication messagethrough output 830 to the network 890 to alert gaming personnel, etc. Ifthe actual game play results do not vary from the statistical gameresults by the predetermined statistical amount, the process continuesas shown in FIG. 12. The sequence of events set forth in FIG. 12 is notmeant to limit the teachings of the present invention in this regard andmerely sets forth one embodiment of the present invention. The presentinvention monitors the mechanical performance of the mechanicalcomponents in the casino gaming machine and based upon the monitoringraises an alert when mechanical bias creeps into play of the casinogaming machine.

j. System:

In FIG. 8, the computer system 801 for implementing and controlling thepresent invention set forth in FIGS. 1 through 7 is functionally setforth to include a processor 800 that is interconnected to the steppercontrol 500 over lines 802, to the detector 620 over lines 622, to thereader 710 over lines 720, and to a random number generator RNG 810 overlines 812. Furthermore, the processor 800 is interconnected to aconventional memory that includes a database 820 over lines 822 and to aconventional output 830 such as a modem or other suitable communicationdevice over lines 832. The output 830 in turn is connected to acommunication network 890 over lines 834. It is to be expresslyunderstood that the system 801 of FIG. 8 is one of many conventionalsystems that can be utilized.

The random number generator 810 and the processor 800 and the database820 are conventional in gaming devices and could also be used toactually run the underlying game 1010 and the top box bonus game 1000 ofa casino game 1020 (as shown in FIG. 10). It is to be expresslyunderstood that many other conventional components such as wager in,cash out, credits, etc., found in conventional casino games areincorporated into the system 801 of FIG. 8 but need not be disclosed asthey are not necessary to understand the teachings of the wheel 10 withinternal indicator and controlled expected value of the presentinvention.

FIG. 8 functionally describes the system 801 used to implement the manyand varied methods of the present invention. The functional componentsin system 801 are not to be limited by terminology. Processor is ageneral term used to include, but not limited to, a computer, a CPU, agaming machine platform, microprocessor controlled circuits, etc.Processors continually evolve to include new technology.

There are several methods available to make use of this information.First, the data may be collected and stored in-machine such as indatabase 820, retrievable by a slot mechanic, e.g., via data port orwireless “wand” technology through output 830. Alternately, the data maybe transferred via the Internet and/or phone lines 834 to a controlcenter to be analyzed. Alternately, the data may be analyzed in-machineprior to retrieval and/or transfer. Finally, the machine may analyze thedata internally and go into a “tilt” or other special mode if a problemis detected by activating a tilt alarm 840 over lines 842. It isimportant to note that the machine, in this case, is monitoring its ownmechanical performance, and not violating any regulatory statutes.

k. Method:

In FIG. 9, the method of the present invention as implemented in thesystem 801 of FIG. 8 and as illustrated in FIGS. 1 through 7 is setforth. In a conventional fashion, the top box bonus game 1000 as shownin FIG. 10 is enabled when a bonus condition occurs in the underlyinggaming device 1010. This occurs in method step 900 and it is understoodthat this is conventional and can occur in any of a number ofconventional (or future) ways such as, but not limited to, a specialbonus symbol (S) appearing in play of the underlying gaming device 1010that affects the start 900 of the top box bonus game 1000. When thisoccurs, the player conventionally may or may not be asked to push aseparate “Spin the Wheel” button. Again, this is all part of the startstep 900 of FIG. 9. The wheel 10 moves to a predetermined location 520at the bottom 50 in one embodiment of the present invention in methodstep 910. In step 910, the processor randomly selects one of the numberof sets 200 based upon a random number. The processor then causes thewheel to spin and then stops the wheel with the randomly selected set200 at the bottom 50. This is under precise control of the processor 800as discussed above. In method step 920 the segment 100 that the ball 150lands in is sensed by detector 620 so that the segment 100 landed in isidentified and the value V of the segment 100 is paid. The segment 100is one of the possible outcome segments in the set 200 at bottom 50. InFIG. 10, the ball 150 lands in (shown by the dotted lines) a segment 100having a value V of $10.00. In one embodiment, step 930 is directlyentered and the value of the landed-in segment 100 of $10.00 is read.This value is known since the processor 800 moves the wheel 10 to aprecise stop position 520 and then receives a signal on lines 622 fromdetector 620 as to which segment 100 the ball 150 landed in. Asdiscussed above, the ball 150 only lands in a possible outcome segmentof the randomly placed set 200 at the bottom 50. The processor 800 candetermine the value of the landed-in segment 100 by looking it up in thedatabase 820. This is a precise memory map, table, etc. The value isread (from the player's viewpoint) and then awarded in step 930. In FIG.10, a pin 20 is at the bottom 50 requiring an even number of segments inthe sets 200. The even number could be 2, 4, 6, 8, etc. depending on thedesign requirement. In another embodiment, after the ball 150 has landedin step 920, step 922 is entered as an optional step and the wheel 10that had been moved and held is then released to allow the wheel 10 tofreely settle with the landed-in segment 100 oriented at the bottom 50due to the force of gravity. Again, in step 930 the value V of thelanded-in segment 100 is in one embodiment already known.

As mentioned in the verification embodiment, when the wheel 10 is movedto its predetermined location in step 910 (or when the wheel 10 isfreely spun), in step 940 and as shown in FIG. 7, the reader 710independently reads the location and delivers 720 it to the processor800. In step 950, the processor 800 verifies this reading to itspredetermined move location and, if there is an error, raises a tiltalarm in step 960, which could be a light, a data communication signalto a remote location, or to an attendant, etc. The processor 800 alsoverifies that the ball 150 has landed in a possible outcome segment 200and again, if this is not correct, a tilt alarm is raised in step 960.Any type of verification can occur in this process.

In FIG. 11, the housing 1100 for the wheel 10 is shown to include awheel support 1110 and a transparent plastic or glass face plate 1120.Each pin 20 has a bolt or screw 1130 connecting to a nut 1140 or thelike in the wheel support 1110. It is to be expressly understood thatany of a number of pin 20 configurations could be used to attach theview plate 1120 to the wheel support 1110. The ball 150 freely moves inthe cavity 1150 contained within the housing 1100. This is but anexample of a housing 1100 for the mechanical wheel of the casino game ofchance of the present invention and it is not meant to limit theteachings herein. Any of a large variety of housing designs could beused under the teachings of the present invention herein. In addition toa “round” wheel design, other geometric “wheel” designs such as asquare, hexagon, etc. may be used herein with pins at the periphery ofsegments within the wheel. In particular, a square may be stopped on itsside (with each segment along the side thus possible) or on its corner(with, depending on geometric considerations of ball size and pinspacing, each segment along the two adjacent sides possible). It is tobe appreciated that a “round” wheel, for example where N=30 segments,could be modified to be a polygon with 30 linear sides and that thechord D would be one such side. The mathematical equations presentedherein could be changed, by one skilled in the art, to design such“polygon” wheels.

The above disclosure sets forth a number of embodiments of the presentinvention described in detail with respect to the accompanying drawings.Those skilled in this art will appreciate that various changes,modifications, other structural arrangements, and other embodimentscould be practiced under the teachings of the present invention withoutdeparting from the scope of this invention as set forth in the followingclaims.

1. A method of operating a casino game of chance, the casino game ofchance having a mechanical housing, said mechanical housing divided intoa plurality of segments, the method comprising: spinning the mechanicalhousing under control of a processor; freely moving an internalindicator confined within the mechanical housing in response tospinning; randomly selecting in the casino game of chance one set ofpossible outcome sets from a plurality of sets located in the mechanicalhousing; stopping spin of the mechanical housing, under control of theprocessor, at said randomly selected one set at a predetermined locationof the mechanical housing; randomly landing the freely moving internalindicator in one possible outcome segment in the randomly selected oneset of possible outcome segments as the mechanical housing stops at thepredetermined location, the possible outcome segments in the randomlyselected one set uniformly disposed in the stopped mechanical housing;sensing the one possible outcome segment the internal indicator landedin; awarding a payout, under control of the processor, based on an awardvalue associated with the one sensed possible outcome segment theinternal indicator landed in; the associated award values of each set ofthe plurality of sets of possible outcome segments having a range ofplayer expected values, the casino game of chance having an overallrange of player expected values for all play of the casino game ofchance.